Should violent video games be bannedWrite a 1,750- to 2,100-word debate paper in which the team creates a debate of a current event or other controversial topic and provides an analysis of argumentspresented for both sides. Complete the following in the paper:Introduction: Introduce the issue that is the subject of the debateBodyInclude a minimum of two but no more than four arguments for the pro and con sides of the debate.This is a group project, the following will be the only part that the writer needs to do:Evaluate any potential ethical, moral, or legal issues.( this is the only part that the writer needs to do)Cite specific career competencies that are helpful or can be used in debate.( this is the only part that the writer needs to do)ConclusionIdentify the team?s determination of the more persuasive argument.Reflect on the arguments presented and reveal the team?s consensus.Base the conclusion solely on the pro and con arguments.Include a rebuttal of weaker arguments.Explain why the selected arguments were more persuasive.Format the paper consistent with APA guidelines.Cite at least three sources.Team,Here are some sources we can use. I?m not sure if the last one is considered to be a creditable source. In searching this key words, ?visuospatial cognition violentvideo games?, to my surprise I actually found information showing positive effects on the brain.?The main findings corroborate previous research on the beneficial effects of cooperative game play and suggest playing cooperatively can increase helping behavior.Furthermore, cooperation with an outgroup member can actually reduce aggression.?http://crx.sagepub.com.ezproxy.apollolibrary.com/content/41/5/607Video Game Effects?Confirmed, Suspected, and Speculative / A Review of the Evidencehttp://sag.sagepub.com.ezproxy.apollolibrary.com/content/40/3/377?Violent video game exposure and time spent playing effects on hostile feelings, depression, and visuospatial cognition?http://www.sciencedirect.com.ezproxy.apollolibrary.com/science/article/pii/S0747563211002500?meta-analytic review of positive and negative effects of violent video games.?http://www.ncbi.nlm.nih.gov/pubmed/17914672?A Meta-analytic Review of Positive and Negative Effects of Violent Video Games?http://search.proquest.com.ezproxy.apollolibrary.com/docview/233300765?pq-origsite=summonSince most violent video games are the ones that contain the action, this may be good to use because it states ?Gamers exhibited an enhancement in attentionalresources compared with nongamers, not only in the periphery but also in central vision.? http://www.ncbi.nlm.nih.gov/pmc/articles/PMC2896828/Can violent video games be a force for good? http://av4kc7fg4g.search.serialssolutions.com.ezproxy.apollolibrary.com/?ctx_ver=Z39.88-2004&ctx_enc=info%3Aofi%2Fenc%3AUTF-8&rfr_id=info:sid/summon.serialssolutions.com&rft_val_fmt=info:ofi/fmt:kev:mtx:journal&rft.genre=article&rft.atitle=Blazing+angels+or+resident+evil%3F+Can+violent+video+games+be+a+force+for+good%3F&rft.jtitle=Review+of+General+Psychology&rft.au=Ferguson%2C+Christopher+J&rft.date=2010&rft.issn=1089-2680&rft.eissn=1939-1552&rft.volume=14&rft.issue=2&rft.spage=68&rft.epage=81&rft_id=info:doi/10.1037%2Fa0018941&rft.externalDBID=n%2Fa&rft.externalDocID=10_1037_a0018941?mdict=en-USMore studies performed:http://lilt.ilstu.edu/mjreese/psy453/Anderson%20et%20al,%202010.pdf!
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